After getting mixed up with Capybara Games, Sword & Sworcery is the first time they’ve worked together on something interactive. Craig and Jim have been working together for years now, as evident by more than a few videos on Vimeo by the duo, and Jim has an impressive catalog of music on iTunes which is also worth checking out. Sword & Sworcery is a point and click adventure game with art by Craig D. In fact, if you’re holding out for the game on your iPhone, I’d try to just avoid all the iPad commentary entirely, as difficult as that likely will be for the next month. I’ll leave it up to you to decide when to stop reading, just keep in mind if you want the most out of the game you should go in to it knowing little more about it other than it’s a cool looking adventure game with great music. Since so much of the game is the actual experience, I’m going to try something new and write this review in layers starting with high level commentary that spoils basically nothing straight on down to actually discussing the themes of the game and spoiling everything. Now, as mentioned in our preview earlier this week, a big part of your enjoyment of Sword & Sworcery will come from discovering things on your own, taking your time, and enjoying how well the pixel art melds with the music and vice versa. An iPhone version is still in the works, but it’s not expected to appear for another month yet. We later checked in with the guys from Superbrothers at E3, where we discovered the shift to the iPad. It seems like ages ago that I got my first look at Superbrothers: Sword & Sworcery EP back at GDC ’10.
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